Remote Adobe Substance 3D Artist

A material that looks almost right isn't the same as one that actually holds up under a moving camera or shifting light. Getting that surface believable — the scuff on old metal, the way fabric catches light differently than stone — is the craft this role is built around, and it's work that shapes how real a game environment or interactive space ultimately feels. What This Role Covers This is a fully remote position creating textures, surfaces, and 3D models using Adobe Substance 3D tools. You'd be working alongside animators, environment artists, and project leads to bring game environments, VR spaces, and interactive experiences to life through detailed, realistic material work. The role pays $85,472 annually, and applicants from the United States, Canada, the United Kingdom, the European Union, Australia, India, and other regions are encouraged to apply. What You'll Be Doing Core responsibilities include: Developing detailed textures, surfaces, and 3D models using Adobe Substance 3D Painter, Designer, and Sampler Collaborating with animators and environment artists to integrate materials into larger scenes and environments Incorporating feedback and making revisions while keeping projects on schedule Sharing techniques and contributing ideas during team discussions and reviews Staying current on new approaches in texturing and material design Estimating timelines realistically and flagging roadblocks early rather than letting them pile up Looking for ways to streamline the team's overall production pipeline Qualifications and Experience The requirements for this role: High school diploma or equivalent at minimum; a Bachelor's degree in 3D art, game design, or a related field is a plus but not required — a strong portfolio carries real weight here At least 2 years of hands-on experience with Adobe Substance 3D tools (Painter, Designer, and Sampler) A portfolio demonstrating range across different material and surface types Solid understanding of PBR workflows, UV unwrapping, and core 3D modeling principles Comfort collaborating across time zones with team members who bring different skill sets and perspectives Willingness to try new methods and share what you learn with the wider team Skills That Strengthen an Application These aren't required, but they help: Experience with Blender, Unity, or Unreal Engine Background creating assets specifically for games or VR environments A history of mentoring newer artists or leading small project components Comfort giving and receiving direct, constructive feedback in group settings Interest in exploring emerging tools as the production pipeline evolves Openings like this one are often listed on Naukri Mitra, and the compensation and expectations are laid out directly here rather than left for a later stage in the process. What the Role Includes Beyond the base salary, this position offers: Comprehensive health benefits Performance bonuses and recognition for standout work Learning stipends to support ongoing skill development Flexible scheduling that accommodates parents and varied personal circumstances Regular access to training and mentorship from experienced 3D artists How the Team Works Together The team is intentionally built around people with different backgrounds and working styles, and that shows up in how projects run — open discussions where technique and feedback get shared freely, and virtual gatherings that keep the team connected despite being spread across time zones. New team members are paired with mentorship support early on, and there's a clear expectation that feedback flows in both directions, not just top-down from leads. Where This Role Can Lead Artists on this team have taken on more senior responsibility over time, moved into mentorship roles for newer hires, or pursued their own creative initiatives within larger projects. Growth here tends to follow individual interest and demonstrated skill, supported by regular access to training from experienced artists on the team. How to Apply Submit a resume along with a portfolio showing your material and texture work across different styles or projects. Applications are reviewed on a rolling basis, and shortlisted candidates will be asked to complete a short texturing exercise before a final interview.

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