Houdini Artist
<strong>Houdini Technical Artist With Omniverse Experience<br><br></strong>FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.<br><br><strong>Responsibilities<br><br></strong><ul><li>Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. </li><li>Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc</li><li>Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects. </li><li>Write clean, efficient, and maintainable code. </li><li>Ensure the quality and performance of the final product. <br><br></li></ul><strong>Requirements<br><br></strong><ul><li>Procedural modeling and scene generation in Houdini are required. </li><li>Strong knowledge and practical experience in USD workflows are required. </li><li>Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required. </li><li>Familiarity with version control systems is required. </li><li>Nvidia Omniverse experience is preferred. </li><li>Unreal Engine and Unity experience is preferred. </li><li>Blender geometry nodes knowledge is preferred. </li><li>Familiarity with other programming languages such as Java or C++ is a plus. </li><li>Experience with cloud-based services and APIs is a plus. </li><li>The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory. </li><li>Strong communication and problem-solving skills are mandatory. </li><li>Must be able to speak and conduct business in English is mandatory. </li><li>Portfolio of work is mandatory. <br><br></li></ul>This position is open to international candidates.<br><br>