Art Outsource Manager
<p>Lightfox Games is seeking an experienced and enthusiastic Art Outsource Manager to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher.</p><p><br></p><p>We are looking to build an organization of talented individuals operating in small teams with high levels of ownership.</p><p><br></p><p>This is a fully remote role, but there might be an optional office location in Vancouver by the end of the year. When remote, we’re a quick-to-videocall, video-on studio to keep collaboration fast and effective. Vancouver-based team members may be asked to travel to our Seattle office once or twice a year for on-sites.</p><p><br></p><p><strong>Responsibilities</strong></p><ul><li>Manage outsource schedules, asset lists, and delivery milestones</li><li>Partner closely with the Art Director, Artists, Producers, and Engineers to turn art direction into clear, actionable vendor briefs</li><li>Review delivered assets against style guides, technical specs, and IP guidelines, driving feedback and revision loops through to final approval</li><li>Define and enforce technical delivery standards (naming conventions, poly and texture budgets, rig and animation specs) so assets land in Unity without rework</li><li>Manage Publisher art approvals for outsourced work, packaging submissions and tracking feedback through to sign-off</li><li>Build and maintain vendor relationships across time zones, tracking quality, cost, and throughput to know when to scale up, re-bid, or move on</li></ul><p><br></p><p><strong>Requirements</strong></p><ul><li>5+ years of art production or art outsourcing experience in games, with at least one shipped mobile title where you owned the external art pipeline</li><li>Experience managing outsource vendors across regions and time zones</li><li>Understanding of mobile art constraints, including poly and texture budgets, atlasing, LODs, and performance on low-end devices</li><li>Proficiency with production and asset tracking tools such as ShotGrid/Flow and Jira/Favro, and version control such as Perforce or Git</li><li>Working knowledge of Photoshop and Maya or Blender, and the ability to review assets in-engine in Unity</li><li>Strong written communication skills and a collaborative mindset, comfortable working in small, fast-moving teams</li></ul><p><br></p><p><strong>Nice to have</strong></p><ul><li>2D or 3D art skills to give vendors direct, actionable feedback</li><li>Experience working within an established IP or licensed property, including Publisher approval cycles</li><li>Experience with mobile free-to-play live ops art cadence, including events, seasons, and store content</li><li>Experience leveraging AI tools to accelerate art production, tooling, reference gathering, or review workflows</li></ul><p><br></p><p><strong>Compensation</strong></p><p>CAD $95,000 – $125,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.</p>